~/services/3d-rendering-blender
3D rendering and Blender
We model, light and render in Blender: product stills and turntables for stores and ads, short animation, and lightweight glTF models that go straight into a Three.js scene. If your 3D has to run in a browser, we build the model for that budget from the start.
deliverables
What we deliver
- Product renders and turntables
- Modelling, materials and lighting in Blender
- Short animation for ads and websites
- Optimised glTF models for Three.js scenes
outcomes
What you get
- Product images without a photo shoot
- One model reused across store, ads and web
- 3D files light enough for a phone
Technologies
~/process · how a project runs
From idea to production
The same five stages on every project, with something you can open and test at the end of each one.
Discover
We learn the business, the users and the numbers that matter, then agree what version one has to do.
You get: a written scope and estimateDesign
Flows, wireframes and a clickable prototype in your brand, tested before a line of production code.
You get: a prototype you can clickBuild
Short sprints with a working build you can open every week, not a big reveal at the end.
You get: weekly builds and demosShip
Store submissions, domains, monitoring and a launch checklist, handled with you.
You get: a live productSupport
Fixes, new features and performance work after launch, from the same people who built it.
You get: a team that knows the code~/faq
3D rendering and Blender: questions
What do you need from us to start?
Product photos or CAD files, your brand colours, and where the renders will be used. A store page and a WebGL scene need different models.
Can the same model be used on our website?
Yes. We prepare an optimised glTF version for Three.js, with a fallback image for older devices.
~/start · new project
Have a product in mind?
Tell us what you are building. We reply with next steps, usually within one business day.